Aasimar Racial Traits
+2 Charisma, +2 Wisdom, -2 Strength: Aasimars are insightful, confident, and personable.
Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the Aasimar’s class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Common and Celestial.
Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Half ling, and Sylvan.
Aasimar in the World
The Aasimar like the Ifrit, Oread, Sylphs, and Undine are chosen by the gods, gifted with powers most can’t dream of. They are extremely rare, no more than a dozen born in a century. When a Aasimar is born the people view this as a sign that momentous events are in the offing. As a consequence they tend to be loved, protected, outcast, and hated. Loved and sometimes protected by worshippers of Zhin’lok or others that cherish life, outcast by those that can’t seem to understand them or accept their differences, and hated by those that still worship evil and wish for nothing more than the corruption of everything working to balance the world.
Aasimar are individuals with much in common to the Ifrit, Oread, Sylphs, and Undine. Like them they have a spark of the divine within, but theirs comes from not from the elements but from the personification of Life and Light, Zhin’lok. Like the aforementioned Ifrit, Oread, Sylphs, and Undine; the Aasimar can be born of any parents from the five original races. They tend to be close to human is size and proportion, baring only the faintest of indications of their birth parentage. In addition they also seem to have hair that shines like metal, unusual eye or skin color, or rarely, a glowing golden halo.