Type: Magical Beast

Senses: Darkvision 60’, Low-light Vision

AC: +2 natural

HD: 2d10

Saves: Fort +3, Ref +3, Will +0

Weaknesses: vulnerability to suggestion

Speed: -10’ (-5’)

Attacks: bite (1d6)

Special Attacks: fatal faker, specious suggestion

Spell-like Abilities:

3/day – daze, jump, levitate (self only, up to 10’)

Abilities: Con +2, Wis +2

BAB: +2

Skills: [2 + Int] Acrobatics, Climb, Fly, Perception, Stealth, Swim

Racial Modifiers -4 Acrobatics when jumping, +4 Stealth in grass or bush

Languages: empath 30’

Special Abilities:

Empath (Su) Carbuncles possess a crude form of telepathy, allowing them to transmit mild impressions and remembered sensations to other creatures. This form of telepathy cannot convey language or hinder a target in any way (such as by transmitting pain). Thus, a carbuncle can relate a feeling of fear or the faint smell of leaves, but cannot directly warn an ally of a monster or tell of a treasure under a dirt mound.

Fatal Faker (Su) [3/day] – As a standard action, a carbuncle can teleport as per the spell dimension door, but only within a range of 30 feet and the carbuncle is Invisible (as the spell) for HD/rounds. Upon teleporting, the carbuncle leaves behind a perfect replica of itself amid a colored flash and the sound of a reptilian choke. This replica duplicates the carbuncle in all ways, though it is obviously dead and the colorless stone in its head is reduced to worthless dust.

Specious Suggestion (Su) [3 + Cha mod/day] – As a standard action, a carbuncle can concentrate intently on one creature within its line of sight and attempt to impose its will upon the target. A DC (10 + 1/2 HD + Cha mod) Will save is enough to resist this compulsion. If the target fails to resist, roll 1d6. On a result of 1–2, the target gains a flash of insight and a +2 insight bonus to its Armor Class for 1 minute. On a result of 3–4, the victim is affected as if by suggestion for 1 minute, and must follow a single (usually embarrassing, always harmless) suggestion from the carbuncle. On a result of 5–6, the victim’s thoughts are garbled with those of the carbuncle, imposing a –2 penalty to the victim’s Will saving throws for 1 minute. This is a mind-affecting effect. The save DC is Charisma-based.

Vulnerability to Suggestion (Ex) Any mind-affecting spell can affect a carbuncle regardless of creature type limitations. A spell like charm person, for example, which typically only affects humanoid creatures, can also affect carbuncles.



Broken World CEPendragon