Electric Eel

Type: Animal

Senses: Low-light Vision

AC: +2 natural

HD: 2d8

Saves: Fort +3, Ref +3, Will +0

Speed: swim (standard)

Attacks: bite (1d8) and tail (touch) (1d8 electricity)

Abilities: Str +2, Dex +4, Con +8

BAB: +1

Skills: [2 + Int] Acrobatics, Climb, Fly, Perception, Stealth, Swim

Racial Modifiers +8 Escape Artist, +8 to Swim
Special Abilities:

Electricity (Ex) [3 + Con mod/day] – An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC (10 + 1/2 HD + Con mod) Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.


Electric Eel

Broken World CEPendragon