Lantern Archon

Type: Native Outsider (archon, extraplanar, good, lawful)

Senses: Darkvision 60’, Low-light Vision

AC: +4 natural, +2 defection vs. evil

HD: 2d10

Abilities: Con +2

Saves: Fort +3, Ref +3, Will +0

Defenses: +4 vs. poison, +2 resistance vs. evil, , +4 vs petrification

DR: 1/2 HD/evil

Resist: electricity 10 + HD

Speed: fly +10’ (standard) (perfect)

Attacks: light ray (ranged touch) (1d8)

Spell-like Abilities:

3/day – aid, continual flame, detect evil

1/day – dimension door (self plus 50 lbs of objects only)

Abilities: Con +2

BAB: +2

Skills: [6 + Int] Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth

4 additional class skills to be chosen

Languages: celestial, draconic, infernal; truespeech

Special Abilities:

Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.


Lantern Archon

Broken World CEPendragon