Type: monstrous humanoid (aquatic)

Senses: Blindsense 30’, Darkvision 60’

AC: +5 natural

HD: 2d10

Saves: Fort +0, Ref +3, Will +3

Weakness: light sensitivity

Speed: swim +20’

Attacks: 2 claws (1d4), bite (1d4)

Special Attacks: blood frenzy

Abilities: Str +4, Dex +2, Con +4, Int +4, Wis +2

BAB: +2

Skills: [4 + Int Mod] Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.

Racial Modifiers +8 swim

Languages: aquan, speak with sharks

Special Abilities:

Blood Frenzy (Ex) A sahuagin can call upon inner reserves of strength and ferocity, granting them additional combat prowess. Starting at 1st HD, a sahuagin can rage for a number of rounds per day equal to 4 + their Constitution modifier. At each HD after 1st, they can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a sahuagin can rage per day. A sahuagin can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC.

Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Speak with Sharks (Su) A sahuagin can communicate telepathically with sharks to a distance of 75 feet. This communication is limited to simple concepts, such as “come here,” “defend me,” or “attack this target.”



Broken World CEPendragon