Type: Fey (extraplaner)
Senses: darkvision 60’, low-light vision
Saves: Fort +0, Ref +3, Will +3
DR: (1/4HD [minimum 1])/cold iron
Speed: Fly + 30’ (perfect)
Attacks: Bite (1d8 plus paralysis), +1 Pliers (1d4, 19-20/x2)
Special Attacks: death throes, paralysis (1d3 rounds, DC 10 + 1/2 HD + Con mod, pliers, tricky thief
3/day – mage hand, open/close
1/day – invisibility (self only), sleep
Abilities: Dex +4, Wis +4, Cha +4
CMB: +4 dirty trick and steal
CMD:+2 vs steal
Skills: [6 + Int mod] Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist,
Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform,
Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device
Racial Modifiers +4 Acrobatics (when jumping), +8 Fly,
Death Throes (Su) when killed, a tooth fairy explodes into a cloud of sparkling white fairy dust that clings to creatures within 5 feet. This glittery substance has a stench so foul that it sickens any creature coated by it for 1d4 rounds Fort (DC 10 + 1/2 HD + Con mod) negates. This is a poison effect.
Pliers (Su) Each tooth fairy owns a pair of pliers it uses to torment its victims. In the hands of a tooth fairy the pliers deal damage as a +1 dagger wielded by a Medium creature The pliers have a hardness 10 and 3 HP. If its pliers are destroyed a tooth fairy is stunned for 1 round. If the tooth fairy is killed, the pliers rust away into worthless splinters 1d4 rounds later. A tooth fairy can create a new pair of pliers by spending one hour crafting (no materials required), which destroys the previous pair. The pliers grant the Tooth Fairy the Greater Dirty Trick feat and a +4 bonus on Dirty Trick and Steal combat maneuvers.
Tricky Thief (Su) A tooth fairy can use a Dirty Trick combat maneuver with its pliers to pinch an opponent’s fingers, or a Steal combat maneuver to steal an opponent’s tooth. A finger pinch deals 1 point of Dexterity damage. Stealing a tooth deals 1 point of Charisma damage and 1 point of Bleed damage. If the stolen tooth is reattached within 10 minutes and the character receives any amount of healing, the tooth reattaches, the Bleed damage ends, and the Charisma damage is cured.